Sound of footsteps (hiking boots) in an artificial stone tunnel about 4 to 5 metres in diameter in brezzo di bedero (northern italy). The tunnel is part of the structures of the 'cadorna' defence line, dating back to wwi, and leads to an artillery emplacement in a cave. Sound of footsteps and crunching gravel under the soles, with a slight echo and reverberation from the cave environment. Perfect for creating eerie, natural and industrial backgrounds and first-person vr experiences. Recorded with a zoom h1n held in hand while walking and pointed towards the feet.
Sounds generated by assigning the "wave out" or "line out" signal of the soundcard to a track in fl, and turnin it up. This acts as a digital delay effect with infinite feedback and a very high cycle rate. Basically the noise (similar to pink noise) is produced by the soundcard and the resonance is produced by the low pass filter and the convolution reverb mapping of the waldassen cathedral.
For free use. This is file for creating deep ambiance. Just mix that sound with other ambiance sound (on free sound there is at least a million such sounds. . . Like noice. . Like thunder rain. . . Like station. . . Like people tallk and so far. . . ). It works best with noises or other deep sounds. I think if you add a little bit of that sound to other audio file you can get very spezial sound for ambiante. I will add similar sound as a only vocal too. As always i wish you a good work and if you crated something, so please let me listen! thank you!.
A recording of an air rifle being shot in a valley. Recorded on a zoom h4n pro about 5-10 metres in front of the barrel, facing away from the rifle. This is the unedited version (albeit slightly trimmed) for those who wish to apply their own effects. You can find the edited version here: https://freesound. Org/people/fission9/sounds/466310/. Recorded 14/04/19.
Changing the pitch, warping the sample, stretching it, complexing it. Setting the shaper to receive only audio, creating a popping effects, great for sound design if you wanna process it more, cut it down. Or even use it as a percussion in a loop. . Up to you.
Impulse response recorded from a bursting balloon in the st. Carolus church in vienna/austria (karlskirche). Measured reverberation time (rt60) is 5. 0 seconds average. Recorded with a measurement microphone k4 by arnold esper on the ground level of the church, 8 meters distance from the source. For measurement and analysis purpose, can be used as convoltion reverb also.
Opening the front door of a residential building with the lock buzzing, then letting the door close. All of that with the reverb of the entrance hall. Sampling rate : 48khz / 24 bit depth. Recorded with the xy capsule couple from the zoom h5. Blank left between the two shots.
A tiny 126. 5 bpm loop made from a few of my own synthesized perc samples:https://freesound. Org/people/saltbearer/sounds/486744/https://freesound. Org/people/saltbearer/sounds/534630/https://freesound. Org/people/saltbearer/sounds/534636/. All created from scratch and arranged on my phone within sunvox:https://warmplace. Ru/soft/sunvox/.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Digital manipulation of a sampled bass synth with pitch lfo. Sampling, multiband processing middle frequencies, saturation of low frequencing, filtering and compressing.
I only use a triple osc and i took an advantage of the several asio bugs of my soundcard. I don't mix the sound. I've re-recorded that shape 17 times, after that, i applied massive echo and reverb filters. 3 osc, echo, reverb, compressor. For this record, i've deleted the major part of the notes. Some new settings of the echo filter, are applied.
A luscious pad/atmosphere perfect for use in soundtrack/scoring, chillwave, liquid funk, dnb, house/progressive, breakbeats, trance, rnb, indie, synthpop, electro, ambient, idm, downtempo etc.